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BECK
Mon May 19, 2008 2:06 pm


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It is a bitmask thing.

0 means no improvements.  Then with a combination of turning on bits, you enable other features:

1 - 2 - 4 - 8 - 16

Add those up (turn them all on) and you get 31.


g_hitboxes &#91;integer&#93; 
This is a bitflag cvar that currently supports the following flags:

1 
lower the standing player's body hitbox to the shoulders. 
2 
lower the crouching player's body hitbox to the shoulders. 
4 
lower the wounded player's body hitbox to a reasonable height 
8 
lower the prone player's body hitbox to a reasonable height 
16 
lower the playdead player's body hitbox to a reasonable height 
The default is 31 which means use all of the improved hitboxes. Set it to 0 to use the unmodified hitboxes from etmain. 

