No.
If it is clear how to turn off the multi kill notification solely, that's fine. I would like to hear "Medic!" but don't want to hear "OMG! HE GOT A KILL!" if Nipple actually kills someone in a map/campaign :wink: If you can't turn it off it's annoying. I.E. You're hiding trying to hear incoming footsteps and its drowned out by this noise....
It's just cheesy.
No, please.
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Subject: Re: Spree notifications
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12/2 looks like you bastards are going to have to deal with it!! HA
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lol Sin you just like it cause you pwn all the time :P
GOD-LIKE -edit- by the way, the sounds in question are from Unreal Tournament. I had to look it up, cause I wasn't quite sure.
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Geez, maybe 3-4 times in a map would you even hear these things - if you want, we can keep killing spree (5) turned off, since that is the most frequent event that would trigger this.
More fun guys! Less seriousness!
Subject: Re: Spree notifications
If you will be using the spree sounds, and if they were set for everyone to hear them (or proximity), I would enjoy them.
If you would be using the spree sounds, and if they were set for only yourself to hear them, I would invite someone make there own .wav file saying "L-L-L-LAMER KILL!" to be played every time that individual kills using a panzer. If you will not be using the spree sounds, my feelings will not be hurt. But at the least, if possible, please use my idea for panzer kills.
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I don't know if it's possible to configure sounds for specific kill events. This is a specific interface just for sprees and multikills. But yeah, I'd have a baby crying sound effect every time a panzer spawns if I could. :P
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Can we get the goat sound for goombas? I used to love that :P
Also, good idea taking out the 5-kill spree sound. That would mean *maybe* a couple of killing spree sounds per-map. Which is 10 again? Dominating? I can't quite remember, but I thought they went like this: 5 - Killing Spree 10 - Dominating 15 - Unstoppable 20 - GOD-LIKE 30 - Wicked Sick I don't know if that's the right order. Maybe 20 and 30 are switched.
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As currently configured:
[spree] number = -15 message = ^7[n]^h's bad day just got worse! ^715 ^hdeaths in a row! position = chat display = all sound = play = all [spree] number = -10 message = ^7[n] ^hseems to be having a bad day! ^710 ^hdeaths in a row! position = chat display = all sound = play = all [spree] number = 5 message = ^7[n] ^8is on a killing spree! ^75 ^8kills without a death! position = chat display = all sound = play = all [spree] number = 10 message = ^7[n] ^8is on a rampage! ^710 ^8kills without a death! position = chat display = all sound = play = all [spree] number = 15 message = ^7[n] ^8is dominating! ^715 ^8kills without a death! position = chat display = all sound = play = all [spree] number = 20 message = ^7[n] ^8is unstoppable! ^720 ^8kills without a death! position = chat display = all sound = play = all [spree] number = 25 message = ^7[n] ^8is godlike! ^725 ^8kills in a row. position = chat display = all sound = play = all [spree] number = 30 message = ^8Wicked sick! ^7[n] ^8has ^730 ^8kills in a row. position = chat display = all sound = play = all [spree] number = 35 message = ^8Holy SHIT! ^7[n] ^8has ^735 ^8kills in a row. position = chat display = all sound = play = all [end] number = 5 message = ^7[n]^h's killing spree was ended after ^7[k] ^hkills by ^7[a]^h. position = chat display = all sound = play = all tkmessage = ^7[n]^h's killing spree was ended after ^7[k] ^hkills. ^7[a] ^hteambleeded him. tkposition = chat tkdisplay = all tksound = tkplay = all skmessage = ^7[n] ^hended his own killing spree after ^7[k] ^hkills. skposition = chat skdisplay = all sksound = skplay = all wkmessage = ^7[n]^h's killing spree was ended after ^7[k] ^hkills by the nature itself. wkposition = chat wkdisplay = all wksound = wkplay = all [kill] number = 2 message = ^0Double ^9kill ^0>> ^7[n] ^9<< ^0Double ^9kill position = chat display = all sound = play = all [kill] number = 3 message = ^0Multi ^9kill ^0>> ^7[n] ^9<< ^0Multi ^9kill position = chat display = all sound = play = all [kill] number = 4 message = ^0Monster ^9kill ^0>> ^7[n] ^9<< ^0Monster ^9kill position = chat display = all sound = play = all [/code]
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I had to smile reading those :D
I loove the voice. Enable it!
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I love the "HOLY SHIT" one, but the likelihood of that happening is pretty remote. But......such an event deserves a dude yelling "HOOOLY SHIT!" through your speakers :lol:
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Especially since it's THE holy shit sound clip :P
I just listened to them all on Youtube. It will bide my time whilst I am at the office.
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They're on YouTube?
Url plz..... I also have a sound pack with the same sounds - except it sounds like a dominatrix chick saying all of it 8)
Subject: Re: Spree notifications
BTW - did you get a new job miller?
While we're on the subject of sounds, I also have some MUCH BETTER weapon sounds that would be cool to implement - that actually sound like the real weapons (e.g. the thompson in ET is just not right).
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I would like the kill spree sounds.Also i'm not sure if the goat sound is enabled when you get a knife kill,but that's a good one also. It would also be killer if we can add a Super Mario sound to the goomba kills. Either the squish sound or the sound that everyone remembers.Dunna dunna dunna
Subject: Re: Spree notifications
I kinda like the sounds. We could get them a trial run and see how it goes.
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