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Poll :: Add spree sounds?

Yes
83%
 83%  [ 15 ]
No
16%
 16%  [ 3 ]
Voted : 18
Total Votes : 18


Nuraldin
Subject:  Re: Spree notifications
No.

If it is clear how to turn off the multi kill notification solely, that's fine. I would like to hear "Medic!" but don't want to hear "OMG! HE GOT A KILL!" if Nipple actually kills someone in a map/campaign :wink: If you can't turn it off it's annoying. I.E. You're hiding trying to hear incoming footsteps and its drowned out by this noise....
It's just cheesy.
No, please.

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Sin
Subject:  
12/2 looks like you bastards are going to have to deal with it!! HA

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miller
Subject:  
lol Sin you just like it cause you pwn all the time :P
GOD-LIKE


-edit-
by the way, the sounds in question are from Unreal Tournament. I had to look it up, cause I wasn't quite sure.

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BECK
Subject:  
Geez, maybe 3-4 times in a map would you even hear these things - if you want, we can keep killing spree (5) turned off, since that is the most frequent event that would trigger this.

More fun guys! Less seriousness!

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Fuzzy Burrito
Subject:  Re: Spree notifications
If you will be using the spree sounds, and if they were set for everyone to hear them (or proximity), I would enjoy them.

If you would be using the spree sounds, and if they were set for only yourself to hear them, I would invite someone make there own .wav file saying "L-L-L-LAMER KILL!" to be played every time that individual kills using a panzer.

If you will not be using the spree sounds, my feelings will not be hurt. But at the least, if possible, please use my idea for panzer kills.

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BECK
Subject:  
I don't know if it's possible to configure sounds for specific kill events. This is a specific interface just for sprees and multikills. But yeah, I'd have a baby crying sound effect every time a panzer spawns if I could. :P

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miller
Subject:  
Can we get the goat sound for goombas? I used to love that :P

Also, good idea taking out the 5-kill spree sound. That would mean *maybe* a couple of killing spree sounds per-map. Which is 10 again? Dominating?

I can't quite remember, but I thought they went like this:
5 - Killing Spree
10 - Dominating
15 - Unstoppable
20 - GOD-LIKE
30 - Wicked Sick

I don't know if that's the right order. Maybe 20 and 30 are switched.

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BECK
Subject:  
As currently configured:

[spree]
number = -15
message = ^7[n]^h's bad day just got worse! ^715 ^hdeaths in a row!
position = chat
display = all
sound =
play = all

[spree]
number = -10
message = ^7[n] ^hseems to be having a bad day! ^710 ^hdeaths in a row!
position = chat
display = all
sound =
play = all

[spree]
number = 5
message = ^7[n] ^8is on a killing spree! ^75 ^8kills without a death!
position = chat
display = all
sound =
play = all

[spree]
number = 10
message = ^7[n] ^8is on a rampage! ^710 ^8kills without a death!
position = chat
display = all
sound =
play = all

[spree]
number = 15
message = ^7[n] ^8is dominating! ^715 ^8kills without a death!
position = chat
display = all
sound =
play = all

[spree]
number = 20
message = ^7[n] ^8is unstoppable! ^720 ^8kills without a death!
position = chat
display = all
sound =
play = all

[spree]
number = 25
message = ^7[n] ^8is godlike! ^725 ^8kills in a row.
position = chat
display = all
sound =
play = all

[spree]
number = 30
message = ^8Wicked sick! ^7[n] ^8has ^730 ^8kills in a row.
position = chat
display = all
sound =
play = all

[spree]
number = 35
message = ^8Holy SHIT! ^7[n] ^8has ^735 ^8kills in a row.
position = chat
display = all
sound =
play = all

[end]
number = 5
message = ^7[n]^h's killing spree was ended after ^7[k] ^hkills by ^7[a]^h.
position = chat
display = all
sound =
play = all
tkmessage = ^7[n]^h's killing spree was ended after ^7[k] ^hkills. ^7[a] ^hteambleeded him.
tkposition = chat
tkdisplay = all
tksound =
tkplay = all
skmessage = ^7[n] ^hended his own killing spree after ^7[k] ^hkills.
skposition = chat
skdisplay = all
sksound =
skplay = all
wkmessage = ^7[n]^h's killing spree was ended after ^7[k] ^hkills by the nature itself.
wkposition = chat
wkdisplay = all
wksound =
wkplay = all

[kill]
number = 2
message = ^0Double ^9kill ^0>> ^7[n] ^9<< ^0Double ^9kill
position = chat
display = all
sound =
play = all

[kill]
number = 3
message = ^0Multi ^9kill ^0>> ^7[n] ^9<< ^0Multi ^9kill
position = chat
display = all
sound =
play = all

[kill]
number = 4
message = ^0Monster ^9kill ^0>> ^7[n] ^9<< ^0Monster ^9kill
position = chat
display = all
sound =
play = all
[/code]

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miller
Subject:  
I had to smile reading those :D
I loove the voice. Enable it!

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BECK
Subject:  
I love the "HOLY SHIT" one, but the likelihood of that happening is pretty remote. But......such an event deserves a dude yelling "HOOOLY SHIT!" through your speakers :lol:

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miller
Subject:  
Especially since it's THE holy shit sound clip :P
I just listened to them all on Youtube. It will bide my time whilst I am at the office.

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BECK
Subject:  
They're on YouTube?
Url plz.....


I also have a sound pack with the same sounds - except it sounds like a dominatrix chick saying all of it 8)

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BECK
Subject:  Re: Spree notifications
BTW - did you get a new job miller?

While we're on the subject of sounds, I also have some MUCH BETTER weapon sounds that would be cool to implement - that actually sound like the real weapons (e.g. the thompson in ET is just not right).

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StEVoNuB420
Subject:  
I would like the kill spree sounds.Also i'm not sure if the goat sound is enabled when you get a knife kill,but that's a good one also. It would also be killer if we can add a Super Mario sound to the goomba kills. Either the squish sound or the sound that everyone remembers.Dunna dunna dunna

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HalfBak3d
Subject:  Re: Spree notifications
I kinda like the sounds. We could get them a trial run and see how it goes.

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