well about that.. i would say he is the money, and you beck, are the boss :D |
I think that all the senior admins are the bosses.
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I think that all the senior admins are the bosses.
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i have a little equation.. you can determine your boss level by this simple equation.
BL = R*T*E+D*H where BL = Boss Level, R = Rank in the clan, T = time put in (something like hours per week), E = Effort rating (how much effort you put in), D = Dedication level (how dedicated are you) and H = History, or how long you have been with the clan based on this simple equation, beck is right at the top. if nort could get his T and E value a bit higher, he would be the bossman :D
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lol - thanks pumpkin. yeah beck has taken over where i have left off. Feels nice to know that things continue to run smoothly when i get busy. But just because you dont hear from me. doesnt mean i am not around :)
I will bless this once hitsounds are fixed. reading through this that seems to cause some problems for telling friend from foe.
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Now there is mathematical proof!
Really, it's just that I eat breath and sleep IoW, so I have nothing better to do with my time :P
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What about Mrs. Beck? 8)
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http://jason.sites.amoebaos.com/etres/
Subject: Re: VOTE NOW! Implement Silent MOD
I got the teammate hitsound to work! It is either a mod bug or an error in the documentation that caused it. However, there is still no "Hold your fire!" sound. I asked in the dev forums, so we should be able to find out if they removed it for some reason.
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Can't we do 'hold your fire' as a custom sound?
Or is that not how it works? Is it not like the hitbox sounds where you can specify them?
Subject: Re: VOTE NOW! Implement Silent MOD
That isn't how it works. I believe the "hold your fire" sound only plays during the first shot and has a delay so you don't hear it repeat over and over with each bullet. Since the main teammate hitsound is working, I don't think it is too important. I asked in the silEnT forums, so I should get a reply sometime soon. Maybe there is just a setting somewhere to turn it on.
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as long as my hits on teammates (there aren't that many :P) make a different sound, i'm fine.
JvI what about headshots on teammates?
Subject: Re: VOTE NOW! Implement Silent MOD
There isn't an option for friendly-fire headshots to be a different sound. I don't think we are using a different sound on our main server, are we?
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not sure. i get more HS on silEnT :P
I will have to check.
Subject: Re: VOTE NOW! Implement Silent MOD
Bump
I don't want this to get buried from all of the other topics. If you haven't voted yet, we welcome you to vote. The more feedback, the better! Also, this poll is open to non members as well. We would love to get some input from the tjw guys that participate in our forum.
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its hard to see the vote turn around. 13 to 1 is a pretty substantial victory for the new mod..
if it was up to me, i would start implementing it..
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I'm ready for it as soon as JvI is ready for it. If he feels it needs work and he still has some learning to do, then we wait until he's ready. He is truly the silent master at this point, I'm going to have to learn this stuff all over again.
Which reminds me - JvI it might behoove you to create a sticky in admin forums with a few "highlights" about configuring silent, or hyperlinks to important resources that we might need. Not asking you to document what's already been documented, but a cliff notes of how silent is implemented on our server would be nice. I'm especially interested in how the database works. Page 2 of 4
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